AI Insights · Timothy · July 2022
Top 5 Business Games on Android in El Salvador Q2 2022
An overview of the performance of the top 5 business games on the Android platform in El Salvador during Q2 2022, including weekly downloads, revenue, and active users.
In the second quarter of 2022, the top business games on the Android platform in El Salvador showcased varying trends in downloads, revenue, and active users. Here’s a detailed look at their performance:
Idle Lumber Empire from AppQuantum saw its weekly downloads peak at around 6.6K in mid-April, before stabilizing to approximately 615 by the end of June. The game's weekly revenue fluctuated, peaking at $27 in mid-April, and ending the quarter at $17. Active users also showed an upward trend initially, reaching a high of 11.7K in mid-April, before tapering down to about 1.9K by the end of June.
Grand Hotel Mania: Hotel games by MY.GAMES B.V. exhibited a modest increase in weekly downloads, starting at 17 and gradually climbing to 27 by the end of June. The weekly revenue for the game peaked at $21 in mid-April but decreased to around $5 by the end of the period. Active users remained relatively stable, fluctuating between 60 and 102 throughout the quarter.
Dealer's Life 2 from Abyte Entertainment Ltd had minimal activity in terms of downloads and revenue. Weekly downloads were negligible until mid-June, where it recorded a few downloads. Weekly revenue peaked at $10 in mid-April but dropped to zero by the end of the quarter.
Bid Wars 2: Business Simulator by By Aliens L.L.C - F.Z saw a significant increase in weekly downloads, starting at 30 and peaking at 978 in mid-June before declining to 261 by the end of June. The game's weekly revenue showed a slight increase, peaking at $9 in mid-June. Active users experienced a rise from 386 in late March to a high of 2.9K in mid-June, before reducing to around 1.9K by the end of the quarter.
My Success Story Business Life by FLY FLO GAMES YAZILIM TICARET ANONIM SIRKETI had a steady flow of weekly downloads, peaking at 498 in early May and ending the quarter at 112. The game generated modest weekly revenue, peaking at $6 in early June. Active users showed a consistent trend, peaking at 786 in early May and declining to 269 by the end of June.
These insights are based on data from Sensor Tower. For more detailed analytics, visit Sensor Tower's platform.